Cut.
Remove an enemy or an obstacle from the scene.
STUDIO MARKATA PRESENTS / FILM 02
Bad take? Change the scene.
A VR action-puzzle game where you are
the lead actor and the director.
01 / THE ACTION
Read the room. Reach for a weapon. Make your next move count.
Time crawls when you are still and moves with you.
Room-scale action. A scene around you, not a character on a screen.
03 / THE DIRECTOR’S CHAIR
Step into the frozen scene. A small edit budget.
A different way to survive.
Remove an enemy or an obstacle from the scene.
Reposition cover, props, or enemies. Change the encounter.
Bring a cut object back. Give the next take what it needs.
04 / POST-PRODUCTION
A successful take is the beginning of your Director’s Cut.
Replay the scene. Find your angle. Build the film.
PC replay export · development capture · muted excerpt
With motion on, scroll to scrub the take. Switch motion off to use the video controls.



IN DEVELOPMENT Camera placement, playback controls, and export are active prototype work. Read the diary for what has been tested and what still needs work.
05 / THE MAKING OF
From the first idea to the final cut.
A first-person diary of making a VR game in a game jam.
Director’s Cut, a five-year Fab collection, and the decision to put the player inside the action.
Read the entry 12 NOV / 01Production diaryThe first captured action–edit–retake loop, and the decisions that changed the original design.
Read the entry 13 NOV / 02In progressCombat practice, a clearer film-set identity, and the gap between implementing a feature and trusting it.
Read the entryNovember 11–15, 2026 · Edmonton time (MST)
Future entries and the retrospective will appear as the work happens.
THE NEXT TAKE IS COMING
Daily progress. Developer voiceover. The moments that make the cut.